Black Ops 4 : Treyarch preview balancing changes to weapons, specialists, perks for Multiplayer

Call of Duty Black Ops 4

Treyarch has shared the details of adjustments and changes they are going to make in the Call of Duty Black Ops 4 multiplayer mode. The developers hinted at this change a week ago, and now they have shared the details corresponding to it. Treyarch has planned some major balancing changes for all three modes of the game.

On February 15, Treyarch shared a post on Reddit mentioning the changes and adjustments to weapons, perks, specialists, and Blackout. The developers have shared a vast amount of information which they have planned to do.

Although, not all the changes are for the Multiplayer mode and also some adjustments are for PC users and some for the PlayStation 4 and Xbox One.

Black Ops 4 Blackout Mode next operation teased by Treyarch Photo

Balancing changes and adjustments that will be part of the next update are as follows:

Multiplayer Tuning Preview – Black Ops 4

Weapons

Assault Rifles

ICR-7

[PC only] Improved ADS sway.

[PC only] Improved hip-fire accuracy.

Rampart 17

Improved max damage range from 37.6 yards to 41.6 yards.

[PC only] Improved ADS sway

[PC only] Improved hip-fire accuracy.

KN-57

Improved max damage range from 15.2 yards to 17.3.

[PC only] Improved ADS sway.

[PC only] Improved hip-fire accuracy.

VAPR-XKG

Improved 5-hit kill range from 34.7 yards to 50 yards.

Improved ADS idle to sway less.

Maddox RFB

Reduced recoil stability in first 5 shots in bullet pattern.

Echo Fire Operator Mod: Improved recoil stability.

Quickdraw: Reduced ADS-in speed.

Quickdraw II: Reduced ADS-in speed.

Stock: Reduced ADS move speed.

ELO: Reduced recoil stability.

[Console only] Reduced max damage range from 23.6 yards to 20.8 yards.

[PC only] Improved ADS sway.

[PC only] Improved hip-fire accuracy.

Submachine Guns

MX9

Improved 5 hit kill range from 5.5 yards to 7.6 yards.

Improved ADS-in speed.

[PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.

GKS

Improved 5-hit kill range from 2.7 yards to 5.5 yards.

[PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.

Spitfire

Reduced max damage Range from 9.7 yards to 7.6 yards.

Stock: Reduced ADS move speed.

Extended Mags: Reduced magazine size.

Fast Mags: Reduced reload speed enhancement.

[PC only] Reduced hip-fire accuracy.

Cordite

Belt-Fed Operator Mod: Reduced overheat cooldown speed.

Grip: Reduced recoil stability.

[PC only] Reduced hip-fire accuracy.

Saug 9mm

Reduced sprint-out speed (now the same as most other SMGs).

Reduced base move speed (now the same as other SMGs).

Stock: Reduced ADS move speed.

Stock II: Reduced ADS move speed.

Grip: Reduced recoil stability.

[PC only] Reduced hip-fire accuracy.

[Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.

[Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.

Daemon 3XB

Improved max damage range from 6.9 yards to 9 yards.

[PC only] Improved hip-fire accuracy.

Tactical Rifles

Auger DMR

Improved ADS move speed.

Improved firing speed.

Double Tap Operator Mod: Improved firing time between shots.

ABR 223

Improved ADS move speed.

Improved sprint-out speed.

Swordfish

Improved ADS move speed.

Quickdraw II: Improved ADS-in speed.

[PC only] Improved burst delay, allowing for faster sustained fire rate.

Light Machine Guns

Titan

Reduced flinch resistance when being hit.

Reduced max damage from 46 to 38.

Stock: Reduced ADS move speed.

Hades

[PC only] Cross Bar Operator Mod: Reduced spread accuracy.

Sniper Rifles

Paladin HB50

[PC only] Improved rechamber speed (same as console).

Outlaw

[Console only] Improved firing speed.

[PC only] Quickdraw: Improved ADS-in speed.

[PC only] Bolt Cylinder Operator Mod: Reduced fire rate.

[PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.

Koshka

Improved ADS sway.

[Console only] Quickdraw II: Improved ADS-in speed.

[PC only] Improved rechamber speed (same as console).

Pistols

RK 7 Garrison

Improved all damage ranges.

Shotguns

MOG 12

Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.

Improved max damage Range from 3.75 yards to 4.1 yards.

Quickdraw: Improved ADS-in speed.

[Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.

SG12

Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

Prophet

Seeker

Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.

Reduced detection range against enemies with Cold Blooded.

Ajax

9-Bang

Reduced visual opacity of screen flash when hit by 9-Bang.

Players will no longer raise their hand when flashed if they have Tactical Mask.

Players can now change stances while flashed.

General

Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

Frag Grenade

Increased damage.

Concussion Grenade

Players can now stun themselves with their own Concussion Grenade.

Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

Acoustic Sensor

Reduced the ranges at which Acoustic Sensor can detect enemies.

Reduced the ranges at which enemies with Dead Silence are detected.

Perks

Tactical Mask

Player now recovers faster after being hit by Tempest.

Players will no longer raise their hand when flashed by the 9-Bang.

No longer provides fire or radiation resistance.

Flak Jacket

Fire and radiation resistance moved from Tactical Mask to Flak Jacket.

Improved Flak Jacket resistance to radiation and burn.

Cold Blooded

Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

Lightning Strike

Reduced the delay between targeting locations and the jets arriving.

Sentry

Improved damage.

Improved the time that the Sentry will remember a target after losing line of sight.

Improved the range at which the Sentry will detect an enemy within a 360-degree radius.

Drone Squad

Improved damage.

Sniper’s Nest

Increased number of rockets required to destroy the Sniper’s Nest by 1.

Mantis

Improved explosive damage radius.

Thresher

Improved chain gun explosive radius and damage.

Improved health of vehicle to balance damage dealt from an enemy with FMJ II.

Strike Team

Improved awareness radius.

Improved health regeneration rate of Strike Team members.

General

Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

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